Microgame


Microgame Project Screenshot

Project Overview

“Recoil” is a dynamic platformer with shooter mechanics, where the player uses their weapon not only to defeat enemies but also to launch themselves higher using the recoil. The goal of the game is to reach the highest possible height without dying. Along the way, the player encounters various types of enemies—both flying and walking—that add an extra challenge. As long as you have your weapon, obstacles and opponents can be overcome.

My role

For this project, I was responsible for implementing the logic for saving and uploading data, allowing players to retain and share their progress. Additionally, I designed and implemented the weapon menu, enabling players to easily switch between different weapons. I also contributed to the visual design of the project: I created paper concepts for all menus and the HUD to ensure the interface was clear and user-friendly. During the project, I also took on the role of Scrum Master. In this role, I managed the Git repository, coordinated collaboration within the team, and organized all project files. This ensured the team could work efficiently and maintain a clear overview of the project’s progress.

Project Details

Duration

4 weeks

Role

Scrum Master

Technologies

Unity, C#, GitHub, Visual Studio, Trello